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When I've closed all the doors, we'll move on to the next stage. Use button 2 to make me open and close the doors. Look at that, I should've gone in the Olympics. The longer you hold button 1 down, the higher and farther I'll jump. You can make me jump by pressing button 1 down. Pull down on the thumbstick to move me out of a door or elevator. If you want me to go back, just hit button 1. If you move me into an elevator, it'll automatically move to the next floor. When I'm in a door or elevator, I can hide from most of the bad guys. Push up on the thumbstick to move me into a door or elevator. Use the thumbstick to move me left or right. Be sure to explore, you'll find all sorts of hidden surprises. You have to help me explore each hotel stage, by opening and closing doors, looking for hidden treasures and clues to solve the puzzles. In this dialogue, Mario says: "The object of the game is to close all the doors. Other than the font and background, it also says to "press a button" to enter the level, rather than specifying the 1 button.Īn earlier version of the help dialogue, spoken by someone who sounds nothing at all like Mario's voice actor from the final, suggesting that this was a placeholder. As a result, Iggy lacks a unique Hotel and is instead fought on the final floor of the game, right before the fight with Bowser.Īn early version of the Stage 1 title card that is more simplistic than the final one, stored in L0_av.rtf. 3 and Super Mario World formula by having a Hotel for each of the Koopalings and one for Bowser. The L6_ files are missing, which suggests that Hotel Mario was originally going to follow the Super Mario Bros. The game is missing files for Level 6, as can be seen through the file list:
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